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Cyberpunk 2077 1.1 Patch Comparison Videos Highlight Changes and Improvements Introduced in the Console Versions

Two new Cyberpunk 2077 comparison videos have been shared online, highlighting changes and improvements introduced to the console versions by patch 1.one.

The two videos, shared on YouTube past ElAnalistaDeBits, confirm that stability has indeed been improved, equally the game crashes less oftentimes, but too that there is however a lot of work to exist done.

In the PlayStation four version of Cyberpunk 2077, the average resolution has been increased, popular-in has been improved, simply pedestrian density is however every bit low as information technology was prior to the update.

- The average resolution has increased, just remains inside the already established dynamic resolution.
- The subtitles now accept a problems that was not in that location before. They can stay on the screen during gameplay.
- The pop-in has improved substantially. As a result, the framerate is somewhat more unstable now.
- The density of pedestrians has not inverse. It's notwithstanding quite a lower number than on Xbox.
- Vehicle collisions have been revised, although they still accept room for improvement.
- The bug that left the npcs with a depression LOD has been fixed. I have also not seen floating npcs or extremely weird beliefs in the AI ​​while recording.
- Shadows still practice not have an equivalent improvement on PS5 to the Xbox Serial and 1 X version.
- I take non suffered whatsoever crashes during the recording.
- Some options and settings had to be restored considering the file has been corrupted. This has not affected the savedata.

The Xbox version of Cyberpunk 2077 also sees an boilerplate resolution increase, only popular-in has actually increased on Xbox One, making functioning more unstable.

- The average resolution has increased, only remains within the already established dynamic resolution.
- Pop-in has been reduced on OneX and Series S|X. On Xbox One information technology has increased.
- Because of the above, functioning is somewhat more unstable on all platforms.
- I accept noticed some improvement in gunplay. You can see that at present the headshots are simpler.
- The density of pedestrians has non changed.
- The shadows maintain their quality.
- Xbox One is affected by a lower LOD in the npcs.
- Vehicle collisions take been revised, although they withal take room for comeback.
- I accept not suffered any crashes during the recording.

Cyberpunk 2077 is now available on PC, PlayStation 4, Xbox One, and Stadia worldwide.

Source: https://wccftech.com/cyberpunk-2077-1-1-patch-comparison/

Posted by: almondmysinsiging.blogspot.com

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